SEI is now on its version 2!
SEI: DotCrosse Creative Project is the online portfolio and home of Alex Neri. Here you'll find all works in various fields, ranging from distinctive logo, branding, and identities to random doodles uploaded on the Adobe network, up until technical projects borne from participation in the Information Technology fields.
DotCrosse (DC) is the online handle of Alex Neri, who is a technical creative that loves code, design, typography and photography. His interests range from elegant and clean user interfaces to Japanimation. He has worked in the IT Industry (with a chunk of it in gaming) for over a decade since his graduation in 2007. He left his last day job as a Software Test Analyst to freelance and to build his own studio last April 2017. Now works at Oracle NetSuite as a Technical Writer since June 2017.
You can see him lurking around Twitter and on his Facebook page.
＊NOTE:日本語ができるだけど、あまりまだまだですよ。Let me know if there are errors (=ﾟωﾟ)ﾉ
Key Knowledge Areas
As my experiences are varied, I have had a hand in most areas of Software and Game Development.
For brevity, my key knowledge areas are:
Game Story & Scenario Writing
I have written scenarios and stories that encompass a hero's journey, or a destructive path of a villain. Or flipping it around where the hero is actually the villain. I can also write quest chains inside an established world (usually for Massively-Multiplayer Online Games) and work with creating stories behind mundane items for their flavor text.
Nowadays, I write on online story platforms to keep my creative juices working. Sometimes, fanfiction, sometimes one-shots. :p
Localization Editor / Quality Assurance
Localization editing is like a cross between scenario writing (where you write dialogue) and with software testing, where you check the translated material, cross-reference it with existing styles, established lore, and then match it with the context it's given. Afterwards, you make a report that largely resembles a bug report to the engineering team to change the strings or text (it's a whole different banana if it's a design / art asset).
Most fun is where you have to watch/read up all of the related material, especially if it's an established intellectual property.
Game UI Design
I have worked on Game UI Designs for varied platforms, such as web games (flash, HTML5, and the like), PC desktop games, and mobile. While I haven't touched yet on consoles, most of my inputs and designs are rooted to the idea of cross-platform deployment-- which means that no matter what the platform is, the UI should work.
Game Test Design, Planning, and Execution
My work in the game publishing industry is a storied one, with experiences in testing new content and reporting issues and community concerns to the development team. I have worked on designing, planning, and executing game testing / QA for functional and localization focus.
My current work in the software industry is taking me to a new direction: Technical Writing. In my current role, I write and create manuals, reference materials, and instructional materials for both written and video mediums. These have a different look and feel than my past work, but it is a very interesting and deep challenge as you cut most of the fluff and create material that can be easily localized for any country.
Server Management & Technology Stack Planning
I have built sites since 2007, with SOS Bulletin as my key landmark site creation (I was totally enamored with Haruhi Suzumiya!) from there, I have worked with server hosting technologies, alongside knowledge of Office 365, Exchange, Internet Information Services (IIS), Apache, MySQL, MSSQL, Azure, and more.
I also have worked with a small startup in setting up their internal services and networking to get things rolling.
Even if my primary platform is WordPress, I have touched upon multiple platforms. Any new platform I can work with, just give me the manual (lol).